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  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    The James Paul Gee Learning Games Awards were created in 2020 to apply Gee's theories to the identification and judging of learning game design. Gee's book is used in Kimon Keramidas' [9] argument explaining the learning processes of gamers. Some of the schema and elements that are used in game designing can be analogously used as "frameworks ...

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  4. Action for Children's Television - Wikipedia

    en.wikipedia.org/wiki/Action_for_Children's...

    Action for Children's Television (ACT) was an American grassroots, nonprofit child advocacy group dedicated to improving the quality of children's television. [3] Specifically, ACT's main goals were to encourage diversification in children's television offerings, to discourage overcommercialization of children's programming, and to eliminate deceptive advertising aimed at young viewers.

  5. Teacher Shares Genius Way She's Helped Her Kindergarteners ...

    www.aol.com/teacher-shares-genius-way-shes...

    A kindergarten teacher is going viral for implementing a longstanding classroom management tool — with a twist. "I didn't come up with the idea myself, but teachers have been sharing resources ...

  6. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  8. Learning from past and looking to future, Peggy Notebaert ...

    www.aol.com/entertainment/learning-past-looking...

    On the count of three, a floating 7-foot globe lit up as an image of Earth was projected onto its 360-degree surface, eliciting a burst of applause from attendees at the Thursday grand opening of ...

  9. Learning from past and looking to future, Peggy Notebaert ...

    www.aol.com/lifestyle/learning-past-looking...

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