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The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
The World of Greyhawk Fantasy World Setting (1980 folio) TSR intended to publish The World of Greyhawk early in 1979; the foreword by editor Allen Hammack was dated February 1979. Gygax himself assured Dragon readers in issue No. 37 that, barring catastrophe, the World of Greyhawk was ready for official release. [2]
The rune and glyph display from the original World of Greyhawk boxed set is included. A packet of reference cards is included, with most of them containing encounters and short adventures, in a format similar to that of The City of Greyhawk set. The trio of poster maps have the grid coordinates printed along the borders. [1]
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998.
Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on Oerth, where he rules a broad swath of the Flanaess known as the Empire of Iuz. Iuz was also named as one of the greatest villains in D&D history by the final print issue of Dragon. [13]
Gygax was busy transforming his home D&D campaign called "Greyhawk" into a publishable form. His long-range plan - left incomplete when he was ousted from TSR in 1985 - was to create an entire fantasy world; however when he asked TSR's printing house about the maximum size of paper they could handle, the answer was just 34" x 22" (86 cm x 56 cm).
Tharizdun's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). [15] He was a central figure in the module Return to the Temple of Elemental Evil (2001). [5] [16] Tharizdun was one of the deities detailed in Dragon #294 (2002), in the article "Beings of Power: Four Gods of Greyhawk." [1]