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  2. Final Fantasy VI - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_VI

    Like previous installments, Final Fantasy VI consists of four basic modes of gameplay: an overworld map, town and dungeon field maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's world, which the player uses to direct characters to various locations.

  3. Strago Magus - Wikipedia

    en.wikipedia.org/wiki/Strago_Magus

    Final Fantasy VI was developed with the mindset that none of the playable cast was the protagonist, and that each of them were equally the "main character". The cast of characters were selected from submissions from across the development team, with game planner Akiyoshi Ohta choosing Relm and her related characters.

  4. Hiroyuki Ito - Wikipedia

    en.wikipedia.org/wiki/Hiroyuki_Ito

    Hiroyuki Ito (伊藤 裕之, Itō Hiroyuki), is a Japanese game producer, director and designer who works for Square Enix.He is known as the director of Final Fantasy VI (1994), Final Fantasy IX (2000) and Final Fantasy XII (2006) and as the creator of the Active Time Battle (ATB) system in the Final Fantasy series.

  5. Final Fantasy - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy

    Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]

  6. Hironobu Sakaguchi - Wikipedia

    en.wikipedia.org/wiki/Hironobu_Sakaguchi

    He led the development of several titles before helping to create the original Final Fantasy, which proved highly successful and cemented his status within the company. Following the financial failure of Final Fantasy: The Spirits Within, his debut as a film director, Sakaguchi withdrew from Square's management and eventually resigned in 2003 ...

  7. Locke Cole - Wikipedia

    en.wikipedia.org/wiki/Locke_Cole

    Final Fantasy VI was developed with the mindset that none of the playable cast was the protagonist, and that each of them were equally the "main character". The cast of characters were selected from submissions from across the development team, with Final Fantasy series creator Hironobu Sakaguchi contributing Locke.

  8. Setzer Gabbiani - Wikipedia

    en.wikipedia.org/wiki/Setzer_Gabbiani

    Final Fantasy VI was developed with the mindset that none of the playable cast was the protagonist, and that each of them were equally the "main character". The cast of characters were selected from submissions from across the development team, with artist Tetsuya Nomura contributing the character based on a character concept he had wanted to use previously.

  9. Celes Chere - Wikipedia

    en.wikipedia.org/wiki/Celes_Chere

    The book The Legend of Final Fantasy VI by Pierre Maugein offers an in-depth analysis of her character. In it, Celes is described as holding an important role in the story not only due to her direct connection to the Empire but also her role as a proud warrior and woman, further describing her as "a battle-hardened character with an unwavering ...