Search results
Results from the WOW.Com Content Network
The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...
Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering". Triple Buffering as described above is superior for interactive purposes such as gaming, but Direct3D swap chains of more than three buffers can be better for tasks such as presenting ...
Oscillator sync is a feature in some synthesizers with two or more VCOs, DCOs, or "virtual" oscillators. As one oscillator finishes a cycle, it resets the period of another oscillator, forcing the latter to have the same base frequency .
This standard adds refresh rate control, facilities for stereo glasses, improved multi-buffering and other functions to the VBE 2.0 standard. Triple buffering Allows high speed applications to perform multi-buffering with less screen flickering and without having to wait for the graphics controller. Refresh rate control using GTF timings
When operating in triple-channel mode, memory latency is reduced due to interleaving, meaning that each module is accessed sequentially for smaller bits of data rather than completely filling up one module before accessing the next one. Data is spread amongst the modules in an alternating pattern, potentially tripling available memory bandwidth ...
The most common solution is to use multiple buffering. Most systems use multiple buffering and some means of synchronization of display and video memory refresh cycles. [3] Option "TearFree" "boolean": disable or enable TearFree updates. This option forces X to perform all rendering to a back buffer before updating the actual display.
The Time-Triggered Ethernet (SAE AS6802) (also known as TTEthernet or TTE) standard defines a fault-tolerant synchronization strategy for building and maintaining synchronized time in Ethernet networks, and outlines mechanisms required for synchronous time-triggered packet switching for critical integrated applications and integrated modular avionics (IMA) architectures.
Double Data Rate 2 Synchronous Dynamic Random-Access Memory (DDR2 SDRAM) is a double data rate (DDR) synchronous dynamic random-access memory (SDRAM) interface. It is a JEDEC standard (JESD79-2); first published in September 2003. [2] DDR2 succeeded the original DDR SDRAM specification, and was itself succeeded by DDR3 SDRAM in 2007.