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  2. Values in Action Inventory of Strengths - Wikipedia

    en.wikipedia.org/wiki/Values_in_Action_Inventory...

    The VIA-IS is a 96-question measure of 24 character strengths. On average, an individual will complete the VIA-IS in 10 to 15 minutes. (Previous versions of 240 and 120 questions were criticized for their length.{{[4])

  3. Tier list - Wikipedia

    en.wikipedia.org/wiki/Tier_list

    A tier list is a concept originating in video game culture where playable characters or other in-game elements are subjectively ranked by their respective viability as part of a list. Characters listed high on a tier list of a specific game are considered to be powerful characters compared to lower-scoring characters, and are therefore more ...

  4. Zest (positive psychology) - Wikipedia

    en.wikipedia.org/wiki/Zest_(positive_psychology)

    The VIA-IS is a self-report questionnaire that assesses the strength with which respondents answer strength-relevant statements about themselves on a 1–5 Likert scale. The following statements on the VIA-IS are designed to measure a person's zest: I look forward to each new day. I cannot wait to get started on a project.

  5. The Science of Character (a new 8 min "Cloud Film") - AOL

    www.aol.com/entertainment/2014-03-19-the-science...

    Premiering online and at over 1,500 live events around the world on March 20, 'The Science of Character' reveals how it is possible for anyone to develop their character strength. Created by award ...

  6. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.

  7. Martin Seligman - Wikipedia

    en.wikipedia.org/wiki/Martin_Seligman

    While the DSM focuses on what can go wrong, Character Strengths and Virtues (2004) is designed to look at what can go right. In their research they looked across cultures and across millennia to attempt to distill a manageable list of virtues that have been highly valued from ancient China and India, through Greece and Rome, to contemporary ...

  8. Category:Fictional superhumans by ability - Wikipedia

    en.wikipedia.org/wiki/Category:Fictional_super...

    Fictional characters with superhuman strength (8 C, 209 P) T. Fictional characters who can teleport (4 C, 88 P) Fictional characters who can manipulate time (2 C, 121 P)

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!