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  2. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    a b c = a (b c) which typically is not equal to (a b) c. This convention is useful because there is a property of exponentiation that (a b) c = a bc, so it's unnecessary to use serial exponentiation for this. However, when exponentiation is represented by an explicit symbol such as a caret (^) or arrow (↑), there is no common standard.

  3. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    (A variant of this can also be used to multiply complex numbers quickly.) Done recursively, this has a time complexity of (⁡). Splitting numbers into more than two parts results in Toom-Cook multiplication; for example, using three parts results in the Toom-3 algorithm. Using many parts can set the exponent arbitrarily close to 1, but the ...

  4. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    If the multiplicand is a natural number then multiplication is the same as repeated addition, as in = + +. [52] Division is the inverse of multiplication. In it, one number, known as the dividend, is split into several equal parts by another number, known as the divisor.

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication by a positive number preserves the order: For a > 0, if b > c, then ab > ac. Multiplication by a negative number reverses the order: For a < 0, if b > c, then ab < ac. The complex numbers do not have an ordering that is compatible with both addition and multiplication. [30]

  6. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  7. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  8. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  9. Schönhage–Strassen algorithm - Wikipedia

    en.wikipedia.org/wiki/Schönhage–Strassen...

    This section has a simplified version of the algorithm, showing how to compute the product of two natural numbers ,, modulo a number of the form +, where = is some fixed number. The integers a , b {\displaystyle a,b} are to be divided into D = 2 k {\displaystyle D=2^{k}} blocks of M {\displaystyle M} bits, so in practical implementations, it is ...