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Traveller is highly regarded for its production value, sophisticated character generation system, and consistent rules. It has received positive reviews across various editions, with some critics calling it the best science-fiction RPG. Traveller has won multiple Origins Awards and was inducted into the Origins Hall of Fame in 1996. While the ...
Even if you don't like the 'official' Imperium campaign, buy Vargr; it'll enliven any Traveller campaign." [1] Bob McWilliams reviewed Vargr, Alien Module 3 for White Dwarf #65, giving it an overall rating of 9 out of 10, and stated that "in my opinion, Vargr (the most recent release) is the best all round play aid since the Traveller Adventure ...
It is the best adventure thus far created for Traveller. Don't pass this one up - not even for a cargo hold of advanced powered battle armor." [1] Andy Slack reviewed Twilight's Peak for White Dwarf #24, giving it an overall rating of 10 out of 10, and stated that "In conclusion, I can only say: This is how Traveller should be. Buy it." [2]
Printable version; In other projects ... Traveller is a series of related table-top role-playing games. ... The Best of the Journal of the Traveller's Aid Society ...
GDW was a boardgame publisher long before it published Traveller, and as a result it published eight Traveller boardgames. [1] FFE published all eight as a single volume in 2000. [4] G0 Imperium [BOX SET: Rules booklet, 2 combat charts, terran/imperial counters, board/map], by Marc Miller, Frank Chadwick and John Harshman (1977)
Traveller was published in 1977, and immediately became highly popular. A large number of supplements, expansions and adventures were published for it. Tarsus, written by Marc W. Miller and Loren K. Wiseman, and published by GDW in 1983 as a boxed set with cover art by David Deitrick, was the first in a series of five "modules" published by GDW that contained larger adventures and additional ...
The Traveller Adventure; Traveller Adventure 1: The Kinunir; Traveller Adventure 2: Research Station Gamma; Traveller Adventure 3: Twilight's Peak; Traveller Adventure 4: Leviathan; Traveller Adventure 5: Trillion Credit Squadron; Traveller Adventure 6: Expedition to Zhodane; Traveller Adventure 7: Broadsword; Traveller Adventure 8: Prison Planet
The game system used revised versions of the Classic Traveller mechanics with ideas first developed in the Traveller's Digest (and later also adapted to Traveller: 2300). [2] [3] DGP's final publication, The MegaTraveller Journal #4 (1993), featured a huge campaign for MegaTraveller set in the Gateway sector, authored by William H. Keith, Jr ...
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