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An ellipse (red), its evolute (blue), and its medial axis (green). The symmetry set, a super-set of the medial axis, is the green and yellow curves. One bi-tangent circle is shown. (a) A simple 3d object. (b) Its medial axis transform. The colors represent the distance from the medial axis to the object's boundary.
Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. [1 ...
Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game.
Frog (Xenopus), as well as other amphibian, gastrulation serves as an excellent example of the role of convergent extension in embryogenesis. During gastrulation in frogs, the driving force of convergent extension is the morphogenic activity of the presumptive dorsal mesodermal cells; this activity is driven by the mesenchymal cells that lie ...
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...
2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
Many anatomical terms can be combined, either to indicate a position in two axes simultaneously or to indicate the direction of a movement relative to the body. For example, "anterolateral" indicates a position that is both anterior and lateral to the body axis (such as the bulk of the pectoralis major muscle).
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