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  2. Make believe - Wikipedia

    en.wikipedia.org/wiki/Make_believe

    Make believe, also known as pretend play or imaginative play, is a loosely structured form of play that generally includes role-play, object substitution and nonliteral behavior. [1] What separates play from other daily activities is its fun and creative aspect rather than being an action performed for the sake of survival or necessity. [ 2 ]

  3. Fictionalism - Wikipedia

    en.wikipedia.org/wiki/Fictionalism

    Fictionalism is a view in philosophy that posits that statements appearing to be descriptions of the world should not be construed as such, but should instead be understood as cases of "make believe", thus allowing individuals to treat something as literally true (a "useful fiction").

  4. Man, Play and Games - Wikipedia

    en.wikipedia.org/wiki/Man,_Play_and_Games

    Ilinx (Greek for "whirlpool"), which Caillois describes as "voluptuous panic" [4] in the sense of altering perception by experiencing a strong emotion (panic, fear, ecstasy) the stronger the emotion is, the stronger the sense of excitement and fun becomes. E.g. bungee jumping or Caillois' example of children spinning in a circle until they ...

  5. Confirmation bias - Wikipedia

    en.wikipedia.org/wiki/Confirmation_bias

    Make-believe [ edit ] Developmental psychologist Eve Whitmore has argued that beliefs and biases involved in confirmation bias have their roots in childhood coping through make-believe, which becomes "the basis for more complex forms of self-deception and illusion into adulthood."

  6. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  7. Object of the mind - Wikipedia

    en.wikipedia.org/wiki/Object_of_the_mind

    For example, acting is a profession which predicates real jobs on fictional premises. Charades is a game people play by guessing imaginary objects from short play-acts. Imaginary personalities and histories are sometimes invented to enhance the verisimilitude of fictional universes , and/or the immersion of role-playing games .

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  9. The Magic of Reality - Wikipedia

    en.wikipedia.org/wiki/The_Magic_of_Reality

    The last two chapters discuss chaos and the human psychology behind so-called miracle claims such as the examples of Our Lady of Fátima and the Cottingley Fairies. Dawkins presents philosopher David Hume 's argument that miracle claims should only be seriously accepted if it would be a bigger miracle that the claimant was either lying or mistaken.