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For example: 3 6; 3 6; 3 4.6, tells us there are 3 vertices with 2 different vertex types, so this tiling would be classed as a ‘3-uniform (2-vertex types)’ tiling. Broken down, 3 6 ; 3 6 (both of different transitivity class), or (3 6 ) 2 , tells us that there are 2 vertices (denoted by the superscript 2), each with 6 equilateral 3-sided ...
Tessellations of euclidean and hyperbolic space may also be considered regular polytopes. Note that an 'n'-dimensional polytope actually tessellates a space of one dimension less. For example, the (three-dimensional) platonic solids tessellate the 'two'-dimensional 'surface' of the sphere.
In geometry, a bigon, [1] digon, or a 2-gon, is a polygon with two sides and two vertices.Its construction is degenerate in a Euclidean plane because either the two sides would coincide or one or both would have to be curved; however, it can be easily visualised in elliptic space.
The fundamental region is a shape such as a rectangle that is repeated to form the tessellation. [22] For example, a regular tessellation of the plane with squares has a meeting of four squares at every vertex. [18] The sides of the polygons are not necessarily identical to the edges of the tiles.
This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.
Lists of shapes cover different types of geometric shape and related topics. They include mathematics topics and other lists of shapes, such as shapes used by drawing ...
The polytopes of rank 2 (2-polytopes) are called polygons.Regular polygons are equilateral and cyclic.A p-gonal regular polygon is represented by Schläfli symbol {p}.. Many sources only consider convex polygons, but star polygons, like the pentagram, when considered, can also be regular.
There are 28 convex examples in Euclidean 3-space, [1] also called the Archimedean honeycombs. A honeycomb is called regular if the group of isometries preserving the tiling acts transitively on flags, where a flag is a vertex lying on an edge lying on a face lying on a cell. Every regular honeycomb is automatically uniform.