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Checkerboard rendering or sparse rendering, [1] also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions.
Checkerboard rendering, a 3D computer graphics technique Topics referred to by the same term This disambiguation page lists articles associated with the title Checkerboarding .
Video games in this category are those that have been released or will be released on the PlayStation 4, and have enhancements for the PlayStation 4 Pro; an updated version of the PlayStation 4 with support for 4K rendering
Sony Computer Entertainment Unreleased Dec 5, 2015: Dec 9, 2015: Gwent: The Witcher Card Game: Card & board CD Projekt Red CD Projekt Dec 4, 2018: Dec 4, 2018: Dec 4, 2018 CP H1Z1 Battle Royale: Battle royale: Daybreak Game Company Daybreak Game Company Apr 18, 2019: May 22, 2018: May 22, 2018 P Hand of the Gods: Smite Tactics: Turn-based ...
PS4 PS5 Availability Ref. adhocParty: PlayStation Portable: No Yes No All SCEJ, SCEK, SCEAsia, SCEE regions and CA, US: Amnesia World AR: Yes No No JP: Call of Duty Elite Console App: No Yes No All regions: Colors! Yes No No CA, US: DailyBurn: No Yes No US: E-book Reader: Yes No No JP: edyViewer: No Yes No JP: EyeCreate: No Yes No All SCEE ...
On November 10, 2016, Sony released the PlayStation 4 Pro, which supports 4K streaming and gaming, [91] though many games use checkerboard rendering or are upscaled 4K. [92] On November 7, 2017, Microsoft released the Xbox One X , which supports 4K streaming and gaming, [ 93 ] though not all games are rendered at native 4K.
Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.
PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3.PSGL is based on OpenGL ES [1] and Nvidia's CG.A previous version of PSGL was available for the PlayStation 2 but was largely unused.