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Wargames Factory was an American plastic miniature manufacturer that opened in 2007. It specialized in highly detailed, multi-part models in hard plastic for wargaming . Wargames Factory produced models mostly in the 28 millimetres (1.1 in) range, but did other scales as well.
Injection molding of liquid silicone rubber (LSR) is a process to produce pliable, durable parts in high volume. Liquid silicone rubber is a high purity platinum cured silicone with low compression set, good stability and ability to resist extreme temperatures of heat and cold ideally suitable for production of parts, where high quality is ...
Silicone rubber is an elastomer (rubber-like material) composed of silicone—itself a polymer—containing silicon together with carbon, hydrogen, and oxygen. Silicone rubbers are widely used in industry, and there are multiple formulations.
Early wargames such as H.G Wells Little Wars used these commonly available miniatures. With metrication in the United Kingdom , United States manufacturers began to use the metric system to describe miniatures, as opposed to the previously popular customary units , so that their table-top wargaming models would be compatible.
Miniature wargames are played using model soldiers, vehicles, and artillery on a model battlefield, with the primary appeal being recreational rather than functional. Miniature wargames are played on custom-made battlefields, often with modular terrain, and abstract scaling is used to adapt real-world ranges to the limitations of table space.
Tom Kirby became General Manager in 1986. [17] Following a management buyout by him and Bryan Ansell in December 1991, when Livingstone and Jackson sold their shares for £10 million, [18] Games Workshop refocused on their miniature wargames Warhammer Fantasy Battle (WFB) and Warhammer 40,000 (WH40k), their most lucrative lines.
V 6:Computer Moderated Miniature Wargames Rules (Computer Strategies, 2007) To the Strongest! (Simon Miller) War & Conquest (Scarab Miniatures, 2011) War Games Rules 1000 B.C. to 1000 A.D. (War Games Research Group, 1971) War Games Rules 3000 B.C - 1250 A.D (Wargames Research Group, 1976) War Games Rules 3000 BC to 1485 AD (Wargames Research ...
Tactical wargames offer more of a challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming avoided tactical subjects for many years, but since initial attempts at the subject appeared, it has remained a favourite topic among wargamers.
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