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  2. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows. The ability to write shaders that can be used on any hardware vendor's graphics card that supports the OpenGL Shading Language.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The CPU sends instructions (compiled shading language programs) and geometry data to the graphics processing unit, located on the graphics card. Within the vertex shader, the geometry is transformed. If a geometry shader is in the graphics processing unit and active, some changes of the geometries in the scene are performed.

  5. Spherical harmonic lighting - Wikipedia

    en.wikipedia.org/wiki/Spherical_harmonic_lighting

    Spherical harmonic (SH) lighting is a family of real-time rendering techniques that can produce highly realistic shading and shadowing with comparatively little overhead. . All SH lighting techniques involve replacing parts of standard lighting equations with spherical functions that have been projected into frequency space using the spherical harmonics as a b

  6. Sgùrr nan Gillean - Wikipedia

    en.wikipedia.org/wiki/Sgùrr_nan_Gillean

    Sgùrr nan Gillean is a peak in the northern part of the Cuillin mountains on the Isle of Skye in Scotland. With a height of 966 metres (3,169 feet), it is one of eleven Munros in the Cuillins. It is the Munro peak nearest to the settlement of Sligachan , and its impressive triangular profile makes it one of the most recognizable of the Cuillins.

  7. Uigshader - Wikipedia

    en.wikipedia.org/wiki/Uigshader

    Uigshader (from Old Norse Vík-sœtr 'dwelling at the riverbend', Scottish Gaelic: Ùigseadar) [1] is a settlement on the Isle of Skye [2] in Scotland. [3] [4] The settlement is 2 miles (3 kilometres) south of Carbost and 4 miles (6 kilometres) northwest of Portree. The River Snizort flows north to the west of this settlement. [2]

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