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The heterogeneity variance is commonly denoted by τ², or the standard deviation (its square root) by τ. Heterogeneity is probably most readily interpretable in terms of τ, as this is the heterogeneity distribution's scale parameter, which is measured in the same units as the overall effect itself. [18]
Usually heterogeneity in the context of computing refers to different instruction-set architectures (ISA), where the main processor has one and other processors have another - usually a very different - architecture (maybe more than one), not just a different microarchitecture (floating point number processing is a special case of this - not usually referred to as heterogeneous).
Research software engineering is the use of software engineering practices, methods and techniques for research software, i.e. software that was made for and is mainly used within research projects. The term was proposed in a research paper in 2010 in response to an empirical survey on tools used for software development in research projects. [1]
They relate to the validity of the often convenient assumption that the statistical properties of any one part of an overall dataset are the same as any other part. In meta-analysis, which combines the data from several studies, homogeneity measures the differences or similarities between the several studies (see also Study heterogeneity).
Homogeneity and heterogeneity; only ' b ' is homogeneous Homogeneity and heterogeneity are concepts relating to the uniformity of a substance, process or image.A homogeneous feature is uniform in composition or character (i.e., color, shape, size, weight, height, distribution, texture, language, income, disease, temperature, radioactivity, architectural design, etc.); one that is heterogeneous ...
The research-based design process is a research process proposed by Teemu Leinonen, [1] [2] inspired by several design theories. [ 3 ] [ 4 ] [ 5 ] It is strongly oriented towards the building of prototypes and it emphasizes creative solutions, exploration of various ideas and design concepts, continuous testing and redesign of the design solutions.
Empirical software engineering (ESE) [1] is a subfield of software engineering (SE) research that uses empirical research methods to study and evaluate an SE phenomenon of interest. The phenomenon may refer to software development tools/technology, practices, processes, policies, or other human and organizational aspects.
Experimental software engineering involves running experiments on the processes and procedures involved in the creation of software systems, [citation needed] with the intent that the data be used as the basis of theories about the processes involved in software engineering (theory backed by data is a fundamental tenet of the scientific method).