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A common example is picking the tile that lies right under the cursor when a user clicks. One such method is using the same rotation matrices that originally produced the isometric view in reverse to turn a point in screen coordinates into a point that would lie on the game board surface before it was rotated. Then, the world x and y values can ...
Direction determination refers to the ways in which a cardinal direction or compass point can be determined in navigation and wayfinding.The most direct method is using a compass (magnetic compass or gyrocompass), but indirect methods exist, based on the Sun path (unaided or by using a watch or sundial), the stars, and satellite navigation.
A Blend4Web-specific profile can be activated in the add-on settings. When switching to this profile, the Blender interface changes so that it only reveals settings relevant to Blend4Web. [30] Blend4Web supports a set of Blender-specific features such as the node material editor (a tool for visual shader programming) [31] and the particle ...
In the mid-1980s, side-scrolling character action games (also called "side-scrolling action games" or side-scrolling "character-driven" games) emerged, combining elements from earlier side-view, single-screen character action games, such as single-screen platform games, with the side-scrolling of space/vehicle games, such as scrolling space shoot 'em ups.
Live Geometry is a free CodePlex project that lets you create interactive ruler and compass constructions and experiment with them. It is written in Silverlight 4 and C# 4.0 (Visual Studio 2010). The core engine is a flexible and extensible framework that allows easy addition of new figure types and features.
A beam compass and a regular compass Using a compass A compass with an extension accessory for larger circles A bow compass capable of drawing the smallest possible circles. A compass, also commonly known as a pair of compasses, is a technical drawing instrument that can be used for inscribing circles or arcs.
4 - Compass north, including a two-part error; the magnetic variation (6) and the ship's own magnetic field (5) 5 - Magnetic deviation, caused by vessel's magnetic field. 6 - Magnetic variation, caused by variations in Earth's magnetic field. 7 - Compass heading or compass course, before correction for magnetic deviation or magnetic variation.
Thus, 32 points of 11.25° each makes a circle of 360°. An object at 022.5° relative would be 'two points off the starboard bow', an object at 101.25° relative would be 'one point abaft the starboard beam' and an object at 213.75° relative would be 'three points on the port quarter'. This method is only used for a relative bearing.