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  2. Conversation games - Wikipedia

    en.wikipedia.org/wiki/Conversation_games

    Conversation games are games that require only conversational ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has gained in part due to the hip hop culture and TV shows like Wild 'N Out and Yo Momma. Below are some ...

  3. Mad Libs - Wikipedia

    en.wikipedia.org/wiki/Mad_Libs

    The cover of the first Stern and Price Mad Libs book Mad Libs is a word game created by Leonard Stern and Roger Price. It consists of one player prompting others for a list of words to substitute for blanks in a story before reading aloud. The game is frequently played as a party game or as a pastime. It can be categorized as a phrasal template game. The game was invented in the United States ...

  4. Wikipedia : Department of Fun/Word Association

    en.wikipedia.org/wiki/Wikipedia:Department_of...

    The official limit for the main game is 555 words. Please note that this word limit for this game must not be raised or lowered. Every 100th word may be made into a new branch. However, there cannot be any sub-branches and therefore the total number of branches possible in this game are 5. Branches may contain up to 100 words maximum and 35 ...

  5. Consequences (game) - Wikipedia

    en.wikipedia.org/wiki/Consequences_(game)

    Consequences is an old parlour game in a similar vein to Mad Libs and the surrealist game exquisite corpse. [1]Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story.

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  7. Dialogue tree - Wikipedia

    en.wikipedia.org/wiki/Dialogue_tree

    A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games [1] (including action-adventure games [2]) and role-playing video games. [3] When interacting with a non-player character , the player is given a choice of what to say and makes subsequent choices until the conversation ends. [ 3 ]

  8. Hedge (linguistics) - Wikipedia

    en.wikipedia.org/wiki/Hedge_(linguistics)

    Typically, hedges are adjectives or adverbs, but can also consist of clauses such as one use of tag questions. In some cases, a hedge could be regarded as a form of euphemism. Linguists consider hedges to be tools of epistemic modality; allowing speakers and writers to signal a level of caution in making an assertion. [5]

  9. Dr. Sbaitso - Wikipedia

    en.wikipedia.org/wiki/Dr._Sbaitso

    say whatever is in your mind freely, our conversation will be kept in strict confidence. MEMORY CONTENTS WILL BE WIPED OFF AFTER YOU LEAVE, SO, TELL ME ABOUT YOUR PROBLEMS. The program was designed to showcase the digitized voices the cards were able to produce, though the quality was far from lifelike.