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  2. Assetto Corsa - Wikipedia

    en.wikipedia.org/wiki/Assetto_Corsa

    Assetto Corsa (Italian for "Race Setup") is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability .

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader; GLSL shaders can also be used with Vulkan, and are a common way of using shaders in Vulkan. GLSL shaders are precompiled before use, or at runtime, into a binary bytecode format called SPIR-V, usually using offline ...

  4. Assetto Corsa Competizione - Wikipedia

    en.wikipedia.org/wiki/Assetto_Corsa_Competizione

    Assetto Corsa Competizione (Italian for "race setup", "competition") is a sim racing video game developed by Italian video game developer Kunos Simulazioni.The game focuses on GT3, GT4, GT2 and one make series cars and is an officially licensed simulation of the GT World Challenge Europe and the Total 24 Hours of Spa covering seasons from 2018 to 2023, and is set to serve as a platform for ...

  5. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  6. Fast approximate anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Fast_approximate_anti-aliasing

    The input data is the rendered image and optionally the luminance data. [3]Acquire the luminance data. [3] This data could be passed into the FXAA algorithm from the rendering step as an alpha channel embedded into the image to be antialiased, calculated from the rendered image, or approximated by using the green channel as the luminance data.

  7. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  8. Terminator Salvation - Wikipedia

    en.wikipedia.org/wiki/Terminator_Salvation

    On Rotten Tomatoes the film has an approval rating of 33% based on 281 reviews, with an average rating of 5.10/10. The website's critics consensus reads, "With storytelling as robotic as the film's iconic villains, Terminator Salvation offers plenty of great effects but lacks the heart of the original films."

  9. McLaren MP4/6 - Wikipedia

    en.wikipedia.org/wiki/McLaren_MP4/6

    The MP4/6 was the first McLaren to be powered by a Honda V12 engine, which Honda quote at 735 PS (725 bhp; 541 kW) at 13,500rpm. [3] The car was tested by Berger in the off-season, but he was unimpressed with the initial version of the new engine, feeling it was underpowered compared to the 690 bhp (515 kW; 700 PS) V10 engine used in the 1990 car, the MP4/5B.