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Video games about cults, social groups that are defined by their unusual religious, spiritual, or philosophical beliefs, or by their common interest in a particular personality, object, or goal. Pages in category "Video games about cults"
Might and Magic Book One: Secret of the Inner Sanctum (also known as simply Might and Magic) is an early role-playing video game, first in the popular and influential Might and Magic franchise. It was released in 1986 as New World Computing 's debut, ported to numerous platforms and re-released continuously through the early 1990s.
The Secret World has a 74/100 critic rating on Metacritic, indicating that it has mixed reviews. [43] IGN praised the presentation and also said that while The Secret World starts off strong, it loses steam afterwards. [52] GameSpot praised The Secret World 's puzzles, storytelling, and atmosphere, but criticized its lack of PvP content at launch.
[1] [2] While it is viewed from a top-down perspective, it is similar to a point-and-click adventure game. The player must talk to people and collect items to solve puzzles and advance through the game, but there are no combat elements to the game. There is a password feature that allows the player to resume from the beginning of each chapter.
The Cameron Files: Secret at Loch Ness (known as Loch Ness in Europe) is an adventure video game released in 2001, developed by Galiléa and published by Wanadoo Edition and DreamCatcher Interactive. It was followed in 2002 by a sequel, The Cameron Files: Pharaoh's Curse .
In 2015, a pastebin article revealed that if the player typed in the word "Ascend" into a dialogue box with an NPC, the player would be taken to a secret section of the game. [ 7 ] [ 8 ] [ 9 ] In this secret section, the game would claim that the rest of the game's contents was a front for the area, and that the area was designed to "help teach ...
Atelier Ryza 3 follows the same gameplay from previous installments. Players move around the map to collect materials from the environment and defeated monsters that Ryza can use as ingredients to synthesize items with her alchemy to improve the party's equipment and accomplish missions, while the combat system incorporates elements from both turn-based and real-time RPGs.
Kult was originally published in Swedish by Target Games in 1991, and was later translated into German, English, Italian, Spanish, Polish and French. American game company Metropolis Ltd. published the English-language game through its first three editions, creating new supplements with a new US background, and with revised page design and editing.