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  2. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  3. Primitive root modulo n - Wikipedia

    en.wikipedia.org/wiki/Primitive_root_modulo_n

    The remainders in the period, which are 3, 2, 6, 4, 5, 1, form a rearrangement of all nonzero remainders modulo 7, implying that 3 is indeed a primitive root modulo 7. This derives from the fact that a sequence ( g k modulo n ) always repeats after some value of k , since modulo n produces a finite number of values.

  4. nth root - Wikipedia

    en.wikipedia.org/wiki/Nth_root

    A root of degree 2 is called a square root and a root of degree 3, a cube root. Roots of higher degree are referred by using ordinal numbers, as in fourth root, twentieth root, etc. The computation of an n th root is a root extraction. For example, 3 is a square root of 9, since 3 2 = 9, and −3 is also a square root of 9, since (−3) 2 = 9.

  5. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The fourth digit of the answer is and carry to the next digit. Continue with the same method to obtain the remaining digits. 2 Finger method. Trachtenberg called this the 2 Finger Method. The calculations for finding the fourth digit from the example above are illustrated at right.

  6. Quartic equation - Wikipedia

    en.wikipedia.org/wiki/Quartic_equation

    To get all roots, compute x for ± s,± t = +,+ and for +,−; and for −,+ and for −,−. This formula handles repeated roots without problem. Ferrari was the first to discover one of these labyrinthine solutions [citation needed]. The equation which he solved was + + =

  7. Tetration - Wikipedia

    en.wikipedia.org/wiki/Tetration

    Analogously, the inverses of tetration are often called the super-root, and the super-logarithm (In fact, all hyperoperations greater than or equal to 3 have analogous inverses); e.g., in the function =, the two inverses are the cube super-root of y and the super-logarithm base y of x.

  8. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    In numerical analysis, a root-finding algorithm is an algorithm for finding zeros, also called "roots", of continuous functions. A zero of a function f is a number x such that f ( x ) = 0 . As, generally, the zeros of a function cannot be computed exactly nor expressed in closed form , root-finding algorithms provide approximations to zeros.

  9. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, the Newton–Raphson method, also known simply as Newton's method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function.