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The line-oriented debugger DEBUG.EXE is an external command in operating systems such as DOS, OS/2 and Windows (only in 16-bit/32-bit versions [1]).. DEBUG can act as an assembler, disassembler, or hex dump program allowing users to interactively examine memory contents (in assembly language, hexadecimal or ASCII), make changes, and selectively execute COM, EXE and other file types.
A debug menu or debug mode is a user interface implemented in a computer program that allows the user to view and/or manipulate the program's internal state for the purpose of debugging. Some games format their debug menu as an in-game location, referred to as a debug room (distinct from the developer's room type of Easter egg).
This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...
COMMAND.COM, the original Microsoft command line processor introduced on MS-DOS as well as Windows 9x, in 32-bit versions of NT-based Windows via NTVDM; cmd.exe, successor of COMMAND.COM introduced on OS/2 and Windows NT systems, although COMMAND.COM is still available in virtual DOS machines on IA-32 versions of those operating systems also.
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Also free-for-all. A game mode in many shooter and real-time strategy games in which the objective is to kill as many other characters as possible until a time limit or kill limit is reached. Compare to last man standing. Debug mode A feature left in a game that the development team would use to test the game and check for bugs.
An article in "Airforce" (June 1945 p. 50) refers to debugging aircraft cameras. The seminal article by Gill [3] in 1951 is the earliest in-depth discussion of programming errors, but it does not use the term bug or debugging. In the ACM's digital library, the term debugging is first used in three papers from 1952 ACM National Meetings.
The WinDBG Debugger Engine is the common debugging back-end between WinDbg and command line debugger front-ends like KD, CDB, and NTSD. Most commands can be used as is with all the included debugger front-ends. In 2023 Microsoft released a new version of WinDbg which was announced in 2017 as WinDbg Preview (WinDbgX). [8]