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Races explored were the major races dwarves, elves, gnomes, half-elves, half-orc, halflings, humans, and planetouched, as well as minor races, aarakocra, centaurs, goblinoids, kir-lanan, lizardfolk, lycanthropes, shades, wemics, and yuan-ti, and the various subraces (in the case of humans, ethnic groups) of each of the races. A handful of new ...
The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...
The Five Shires is a sourcebook that details the land of the halflings, who refer to themselves as the Hin. [1] The 24-page "Player's Booklet" presents information on the Shires and their inhabitants, while the 72-page "Dungeon Masters Booklet" describes the history, geography, and more details of the Shire.
The book has Drizzt Do'Urden as its nominal guide. [12] The guide starts with an introduction that defines the physical boundaries of the Underdark, and also describes the intent and organization of the book and gives a brief list of D&D materials which have a strong connection to the Underdark. [12]
Halflings have long been one of the playable humanoid races in Dungeons & Dragons (D&D), [2] starting with the original 1974 Men & Magic, [5] where the term hobbit was used. [2] Later editions of the original D&D box set began using the name halfling as an alternative to hobbit [6] for legal reasons. [7]
Eberron Campaign Guide ― July 2009: Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...
They highlighted that in Advanced Dungeons & Dragons 1st and 2nd editions, elves had a 90% chance to resist certain spells, whereas half-elves had a 30% chance; "inversely, some traits of elven parentage" are fully inherited and half-elves have a broader range of class options, similar but not to the same extent as humans. [29]