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Okay, so this probably isn't your most realistic option, but working at Games.com (or any number of other great online game sites) is the number one way to play games at work -- in fact, we're ...
King, the world’s largest online skills-game site, was launched in 2003. In January 2009, more than 350 million games were played at King, which is available in nine languages. King has featured the skill-game versions of such TV shows as American Idol, The Biggest Loser, Deal or No Deal and 1 vs.100. Planet Poker, an online poker site from 2000
Osu! is a rhythm game in which hit circles appear as notes over a song's runtime, and the objective is to click on the circles at the appropriate time and in the correct order, [5] [6] [7] aided by rings called approach circles that close in on the hit circles to visually indicate the timing. [6]
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. [1] Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). [2]
It can be hard to separate work life from personal life, and it can be hard to concentrate at work as a result.
A person's attention set on their computer screen. Attention management refers to models and tools for supporting the management of attention at the individual or at the collective level (cf. attention economy), and at the short-term (quasi real time) or at a longer term (over periods of weeks or months).
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions.
Games for Change was founded by Benjamin Stokes, Suzanne Seggerman, [2] and Barry Joseph in 2004. [3] The organization's first event was held in 2004 hosted by the New York Academy of Sciences and provided an opportunity for nonprofit organizations, foundations, and game developers to explore how digital games could be used to support impact causes.
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related to: online games that increase focus time for work and change the world ppt