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Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too many data packets.Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
An overwhelmed network node can send a pause frame, which halts the transmission of the sender for a specified period of time. A media access control (MAC) frame (EtherType 0x8808) is used to carry the pause command, with the Control opcode set to 0x0001 (hexadecimal). [1] Only stations configured for full-duplex operation may send pause frames.
BITS Download Manager – A download manager for Windows that creates BITS Jobs. [8] BITSync – An open source utility that uses BITS to perform file synchronization on Server Message Block network shares. [9] Civilization V – Uses BITS to download mod packages. Endless OS installer for Windows – Uses BITS to download OS images. [10]
In telecommunications, an optical buffer is a device that is capable of temporarily storing light. Just as in the case of a regular buffer, it is a storage medium that enables compensation for a difference in time of occurrence of events.
Nagle's algorithm works by combining a number of small outgoing messages and sending them all at once. Specifically, as long as there is a sent packet for which the sender has received no acknowledgment, the sender should keep buffering its output until it has a full packet's worth of output, thus allowing output to be sent all at once.
The first ever version of Minecraft was released in May 2009, [11] but client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft 's Indev and Infdev development stages were a few client-side mods that had minor changes to the game.