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Big Thinkers! Kindergarten taught skills such as measurements, spelling, and letter identification. [5] In teaching math, language arts, science / social science, creative arts and skills, the game built upon the national curriculum standards for kindergarten students. [6]
However, the online games that are targeted for social-emotional development among pre-school students are mostly focused on recognition of one's own emotional skills, relationships with adults, cooperative play with peers, or formation of self-identity (Nikolayev, Clark, & Reich, 2016).
The game takes place in the titular Word Factory, which teaches reading and spelling in four different activities and has over 200 three-letter words and more than 70 pictures for learning. [2] [4] The following four activities are: 1. Sorter - the player is required to pick words that start with a chosen letter and discard the rest. 2.
PBS Kids Go! was an educational television brand used by PBS for programs aimed at school-age children ages 6 to 8, in contrast to the preschool target demographic of PBS Kids. [1] Most PBS member stations aired the PBS Kids Go! block on weekdays during after-school hours, generally 3-6 pm depending on local station scheduling. [ 2 ]
This game teaches shape and color recognition, and is the only game in the NES line-up of Sesame Street games, that has a tutorial mode, so players can learn how to play. In Astro-Grover, Grover and his little aliens buddies called 'Zips' teach basic math like counting, adding, and subtracting.
Since then, a number of spin-off material including a television show and a series of video games have been released. There have been 14 games based on the series, beginning with The Land Before Time Activity Center, released in 1997 for Microsoft Windows, as well as a web game formerly hosted on Cartoon Network's website. The educational games ...
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