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  2. Inbox and outbox pattern - Wikipedia

    en.wikipedia.org/wiki/Inbox_and_outbox_pattern

    The application persists data to an outbox table in a database. Once the data has been persisted another application or process can read from the outbox table and use that data to perform an operation which it can retry upon failure until completion. The outbox pattern ensures that a message was sent (e.g. to a queue) successfully at least once.

  3. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Inbox and outbox pattern "Queue-Based Load Leveling", also known as the "Storage First Pattern", is an architectural pattern in which a queue acts as a buffer between an invoker service (such as an API Gateway) and the destination (e.g., compute resources). [4] "Backends for frontends" pattern [5] "Public versus Published Interfaces" [6]

  4. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Event propagation models, such as bubbling, capturing, and pub/sub, define how events are distributed and handled within a system. Other key aspects include event loops, event queueing and prioritization, event sourcing, and complex event processing patterns. These mechanisms contribute to the flexibility and scalability of event-driven systems.

  5. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    An event can be defined as "a significant change in state". [2] For example, when a consumer purchases a car, the car's state changes from "for sale" to "sold". A car dealer's system architecture may treat this state change as an event whose occurrence can be made known to other applications within the architecture.

  6. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  7. Event-driven process chain - Wikipedia

    en.wikipedia.org/wiki/Event-driven_Process_Chain

    The process path is represented as a compound symbol composed of a function symbol superimposed upon an event symbol. To employ the process path symbol in an Event-driven Process Chain diagram, a symbol is connected to the process path symbol, indicating that the process diagrammed incorporates the entirety of a second process which, for ...

  8. Process patterns - Wikipedia

    en.wikipedia.org/wiki/Process_patterns

    Typical examples are: Customer communication (a process activity). Analysis (an action). Requirements gathering (a process task). Reviewing a work product (a process task). Design model (a work product). Process patterns can be best seen in software design cycle which involves the common stages of development. For example, a generic software ...

  9. Event-driven SOA - Wikipedia

    en.wikipedia.org/wiki/Event-driven_SOA

    Before event-driven SOA, the typical SOA platform orchestrated services centrally, through pre-defined business processes, assuming that what should have already been triggered is defined in a business process. This older approach (sometimes called SOA 1.0) does not account for events that occur across, or outside of, specific business processes.