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General Game Playing is a project of the Stanford Logic Group of Stanford University, California, which aims to create a platform for general game playing.It is the most well-known effort at standardizing GGP AI, and generally seen as the standard for GGP systems.
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
One traditional AI technique for creating game playing software is to use a minimax tree search. This involves playing out all hypothetical moves on the board up to a certain point, then using an evaluation function to estimate the value of that position for the current player. The move which leads to the best hypothetical board is selected ...
Lifeline is a survival horror adventure game where the player issues orders to Rio Hohenheim as she attempts to escape a monster-infested space station.The standout feature of Lifeline is its voice user interface in which the player speaks into their microphone to command Rio.
The company was co-founded in 2005 by Keyvan Mohajer, an Iranian-Canadian computer scientist and entrepreneur who specializes in voice AI. [11]In 2009, the company's music discovery app Midomi was rebranded as SoundHound, but is still available as a web version on midomi.com. [12] [13] The app grew from 2 million users in January 2010 to 100 million users in September 2012.
Tazti – Create speech command profiles to play PC games and control applications – programs. Create speech commands to open files, folders, webpages, applications. Windows 7, Windows 8 and Windows 8.1 versions. [5] Voice Finger – software that improves the Windows speech recognition system by adding several extensions to it. The software ...
The Speech Application Programming Interface or SAPI is an API developed by Microsoft to allow the use of speech recognition and speech synthesis within Windows applications. To date, a number of versions of the API have been released, which have shipped either as part of a Speech SDK or as part of the Windows OS itself.
Braina is a virtual assistant [1] [2] and speech-to-text dictation [3] application for Microsoft Windows developed by Brainasoft. [4] Braina uses natural language interface, [5] speech synthesis, and speech recognition technology [6] to interact with its users and allows them to use natural language sentences to perform various tasks on a computer.