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A programmable sound generator (PSG) is a sound chip that generates (or synthesizes) audio wave signals built from one or more basic waveforms, and often some kind of noise. PSGs use a relatively simple method of creating sound compared to other methods such as frequency modulation synthesis or pulse-code modulation .
A 220 Hz carrier tone f c modulated by a 440 Hz modulating tone f m, with various choices of frequency modulation index, β. The time domain signals are illustrated above, and the corresponding spectra are shown below (spectrum amplitudes in dB). Waveforms for each β. Spectra for each β
The SI unit of frequency is the hertz (Hz). It is the property of sound that most determines pitch. [1] The generally accepted standard hearing range for humans is 20 to 20,000 Hz. [2] [3] [4] In air at atmospheric pressure, these represent sound waves with wavelengths of 17 metres (56 ft) to 1.7 centimetres (0.67 in).
An arbitrary waveform generator (AWG or ARB) is a sophisticated signal generator that generates arbitrary waveforms within published limits of frequency range, accuracy, and output level. Unlike a function generator that produces a small set of specific waveforms, an AWG allows the user to specify a source waveform in a variety of different ways.
For example, if a 530 Hz pure tone is presented to a subject's right ear, while a 520 Hz pure tone is presented to the subject's left ear, the listener will hear beating at a rate of 10 Hz, just as if the two tones were presented monaurally, but the beating will have an element of lateral motion as well.
In telecommunication, a standard test tone is a pure tone with a standardized level generally used for level alignment of single links and of links in tandem. [1]For standardized test signal levels and frequencies, see MIL-STD-188-100 for United States Department of Defense (DOD) use, and the Code of Federal Regulations Title 47, part 68 for other Government agencies.
The Game Boy uses two pulse channels (switchable between 12.5%, 25%, 50% and 75% wave duty cycle), a channel for a 4-bit waveform generator, and a pseudo-random-noise generator. The Commodore 64 however used the MOS Technology SID chip which offered 3 channels, each switchable between pulse, saw-tooth, triangle, and noise. Unlike the Game Boy ...
The PTX8 has mixed stereo L/R outputs and 8 individual outputs (one per Tone Generator). When none of the individual outputs are being used, tone generators are panned across the stereo output. Tone generators 3 & 4 are panned left, 1, 2, 7, & 8 are panned center; 5 & 6 are panned right.