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  2. Moulting - Wikipedia

    en.wikipedia.org/wiki/Moulting

    A dragonfly in its radical final moult, metamorphosing from an aquatic nymph to a winged adult.. In biology, moulting (British English), or molting (American English), also known as sloughing, shedding, or in many invertebrates, ecdysis, is a process by which an animal casts off parts of its body to serve some beneficial purpose, either at specific times of the year, or at specific points in ...

  3. Diel vertical migration - Wikipedia

    en.wikipedia.org/wiki/Diel_vertical_migration

    At night organisms are in the top 100 metres of the water column, but during the day they move down to between 800 and 1000 meters. If organisms were to defecate at the surface it would take the fecal pellets days to reach the depth that they reach in a matter of hours.

  4. Spawning - Wikipedia

    en.wikipedia.org/wiki/Spawning

    The spawn (eggs) of a clownfish. The black spots are the developing eyes. Spawn is the eggs and sperm released or deposited into water by aquatic animals. As a verb, to spawn refers to the process of freely releasing eggs and sperm into a body of water (fresh or marine); the physical act is known as spawning. The vast majority of aquatic and ...

  5. Electroreception and electrogenesis - Wikipedia

    en.wikipedia.org/wiki/Electroreception_and...

    Electroreceptive animals use the sense to locate objects around them. This is important in ecological niches where the animal cannot depend on vision: for example in caves, in murky water, and at night. Electrolocation can be passive, sensing electric fields such as those generated by the muscle movements of buried prey, or active, the ...

  6. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  7. Swarm behaviour - Wikipedia

    en.wikipedia.org/wiki/Swarm_behaviour

    The earliest evidence of swarm behaviour in animals dates back about 480 million years. Fossils of the trilobite Ampyx priscus have been recently described as clustered in lines along the ocean floor. The animals were all mature adults, and were all facing the same direction as though they had formed a conga line or a peloton.

  8. Natal homing - Wikipedia

    en.wikipedia.org/wiki/Natal_homing

    Chum salmon is a typical cold water fish that prefer water around 10 °C (50 °F). When water temperature is raised due to thermal pollution, chum salmon tends to dive into deep water for thermoregulation. This reduces the time chum salmon spent in surface water column and reduce the chance for chum salmon to approach natal river since the ...

  9. Dryocampa rubicunda - Wikipedia

    en.wikipedia.org/wiki/Dryocampa_rubicunda

    [2] [3] The larvae undergo their first molt around 6–11 days after hatching, their second molt approximately 12 days after hatching, and their third molt around 19 days post hatching. [2] In the next instars, the black head becomes smaller relative to the diameter of the body and the longitudinal stripes darken and become reddish. [ 3 ]