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  2. Video games in Indonesia - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Indonesia

    According to gaming researcher Newzoo, in 2017 there were an estimated 43.7 million active gamers in Indonesia, spending a total of US$879.7 million for an average annual spending of US$20.13 per person. [8] This made Indonesia the largest gaming market in Southeast Asia and 16th largest globally, just behind Taiwan and ahead of India. [9]

  3. Category:Video game companies of Indonesia - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    This page was last edited on 1 February 2021, at 22:42 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  4. Category:Video games developed in Indonesia - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games...

    This page was last edited on 18 December 2022, at 18:21 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  5. Category:Video gaming in Indonesia - Wikipedia

    en.wikipedia.org/wiki/Category:Video_gaming_in...

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  6. Indonesian Game Rating System - Wikipedia

    en.wikipedia.org/wiki/Indonesian_Game_Rating_System

    The Indonesian Game Rating System (IGRS) is a video game content rating system founded by the Indonesian Ministry of Communication and Informatics in 2016. [1] [2] There are 5 classifications of ratings based on the game content, which includes the use of alcohol, cigarettes, drugs, violence, blood, language, sexual content, etc. [3]

  7. GGWP - Wikipedia

    en.wikipedia.org/wiki/GGWP

    GGWP collaborates with Indonesian Tourism and Creative Economy Agency and the Indonesian Game Association to hold annual games events Prime Asia, also called BEKRAF Game Prime, namely a business-to-business game conference, seminar and exhibition in Indonesia which was first held in 2016 at Balai Kartini in Jakarta. [6]

  8. Category:Gaming - Wikipedia

    en.wikipedia.org/wiki/Category:Gaming

    This category is for the various forms of leisure entertainment that involve table games, video games, gambling, and many other such activities.

  9. Agate (game company) - Wikipedia

    en.wikipedia.org/wiki/Agate_(Game_Company)

    The title was showcased on Indonesia Game Show in 2008 and gave new hope to the team which drove them to start a video game company, which was founded on April 1, 2009. Seeing market condition at the time, Agate focused in flash games for a while before venturing to make advergames and service games in 2010.