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Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games ...
Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
The New York Institute of Technology Computer Graphics Lab debuted a trailer at SIGGRAPH for their CGI project. This would have been the first feature-length CGI film, but it was never completed. Star Trek II: The Wrath of Khan: ILM computer graphics division develops "Genesis Effect", the first use of a fractal-generated landscape in a film. [26]
Visualization today has ever-expanding applications in science, education, engineering (e.g., product visualization), interactive multimedia, medicine, etc. Typical of a visualization application is the field of computer graphics. The invention of computer graphics (and 3D computer graphics) may be the most important development in ...
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney.It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed.
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images ) or dynamic (i.e. moving images).
It pioneered human–computer interaction (HCI), [2] and is considered the ancestor of modern computer-aided design (CAD) programs and as a major breakthrough in the development of computer graphics in general. For example, Sketchpad inspired the graphical user interface (GUI) and object-oriented programming.
The goal of computer graphics is to generate computer-generated images, or frames, using certain desired metrics. One such metric is the number of frames generated in a given second. Real-time computer graphics systems differ from traditional (i.e., non-real-time) rendering systems in that non-real-time graphics typically rely on ray tracing.