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RGB color model. The RGB color model is an additive color model [ 1] in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue.
It is able to store a wider range of color values than sRGB. The Wide Gamut color space is an expanded version of the Adobe RGB color space, developed in 1998. As a comparison, the Adobe Wide Gamut RGB color space encompasses 77.6% of the visible colors specified by the Lab color space, whilst the standard Adobe RGB color space covers just 50.6%.
The Fitzpatrick scale has been criticized for its Eurocentric bias and insufficient representation of global skin color diversity. [9] The scale originally was developed for classifying "white skin" in response to solar radiation, [2] and initially included only four categories focused on white skin, with "brown" and "black" skin types (V and VI) added as an afterthought.
Human skin color. Human skin color ranges from the darkest brown to the lightest hues. Differences in skin color among individuals is caused by variation in pigmentation, which is the result of genetics (inherited from one's biological parents ), exposure to the sun, disorders, or some combination thereof.
RGB color spaces are well-suited to describing the electronic display of color, such as computer monitors and color television. These devices often reproduce colours using an array of red, green, and blue phosphors agitated by a cathode ray tube (CRT), or an array of red, green, and blue LCDs lit by a backlight, and are therefore naturally ...
ColorChecker. The ColorChecker Color Rendition Chart (often referred to by its original name, the Macbeth ColorChecker[ 1] or simply Macbeth chart[ 2]) is a color calibration target consisting of a cardboard-framed arrangement of 24 squares of painted samples. The ColorChecker was introduced in a 1976 paper by McCamy, Marcus, and Davidson in ...
In photography, painting, and other visual arts, middle gray or middle grey is a tone that is perceptually about halfway between black and white on a lightness scale; [ 1] in photography and printing, it is typically defined as 18% reflectance in visible light. [ 2][ 3] Light meters, cameras, and pictures are often calibrated using an 18% gray ...
As the value increases above 50%, it has the effect of tinting, and full lightness produces white. At zero saturation, lightness controls the resulting shade of gray. A value of zero still produces black, and full lightness still produces white. The midpoint value results in the "middle" shade of gray, with an RGB value of (128,128,128).