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  2. Music of Minecraft - Wikipedia

    en.wikipedia.org/wiki/Music_of_Minecraft

    The music of the 2009 video game Minecraft, developed by Mojang Studios, primarily consists of two soundtrack albums by German musician Daniel Rosenfeld, better known as C418. American composer Lena Raine has also contributed music for four major updates to the game since 2020, alongside Aaron Cherof and Kumi Tanioka who worked on the most ...

  3. Minecraft (franchise) - Wikipedia

    en.wikipedia.org/wiki/Minecraft_(franchise)

    Minecraft: Story Mode, an episodic spin-off game developed by Telltale Games in collaboration with Mojang, was announced in December 2014. [8] [9] [10] Consisting of five episodes plus three additional downloadable episodes, the standalone game is a narrative and player choice-driven, and it was released on Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One via download ...

  4. List of best-selling video games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_video...

    This is a list of video games that have sold the highest number of software units worldwide. The best-selling video game to date is Minecraft, a sandbox game released by Mojang in November 2011 for a wide range of PC, mobile and console platforms, selling more than 300 million copies across all platforms.

  5. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    On 30 June 2010, Persson released the game's Alpha version. While working on the pre-Alpha version of Minecraft, Persson continued working at jAlbum. In 2010, after the release and subsequent success of Minecraft's Alpha version, Persson moved from a full-time role to a part-time role at jAlbum. He left jAlbum later that same year.

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Proprietary, GPL-3.0-or-later (version 1 [4] and 2 [5]) Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code

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