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Ultimatum game. Extensive form representation of a two proposal ultimatum game. Player 1 can offer a fair (F) or unfair (U) proposal; player 2 can accept (A) or reject (R). The ultimatum game is a game that has become a popular instrument of economic experiments. An early description is by Nobel laureate John Harsanyi in 1961. [ 1]
Minimax (sometimes Minmax, MM[ 1] or saddle point[ 2]) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for minimizing the possible loss for a worst case ( max imum loss) scenario. When dealing with gains, it is referred to as "maximin" – to maximize the minimum gain.
MOQ. Look up MOQ, moq, or -moq in Wiktionary, the free dictionary. MOQ, Moq, Moq., moq, or MoQ may refer to: Pirsig's metaphysics of quality (MOQ) – a theory of reality. Alfred Moquin-Tandon – a botanist whose author abbreviation is Moq. Morondava Airport – a Madagascan airport with the IATA code MOQ. Mor language (Papuan) – a human ...
Pages in category "Lists of PC games" The following 89 pages are in this category, out of 89 total. This list may not reflect recent changes. 0–9.
Economic order quantity. Economic order quantity ( EOQ ), also known as financial purchase quantity or economic buying quantity, [citation needed] is the order quantity that minimizes the total holding costs and ordering costs in inventory management. It is one of the oldest classical production scheduling models.
Valve's logo. Valve is an American video game developer and publisher founded in 1996 by Gabe Newell and Mike Harrington. The company is based in Bellevue, Washington. [ 1] Valve's first game was Half-Life, a first-person shooter released in 1998. [ 2] It sold over nine million retail copies. [ 3][ 4] Alongside Half-Life ' s launch, Valve ...
Average cost. In economics, average cost ( AC) or unit cost is equal to total cost (TC) divided by the number of units of a good produced (the output Q): Average cost is an important factor in determining how businesses will choose to price their products.
Anno is a real-time strategy, economic simulation video game series, conceived in 1998 by Max Design. The series focuses on players establishing colonies on a series of small islands, conducting an exploration of the region, diplomacy, and trade with other civilizations and traders while managing resources and engaging in combat both on land ...