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Sketchpad ran on the MIT Lincoln Laboratory TX-2 (1958) computer at the Massachusetts Institute of Technology (MIT), which had 64k of 36-bit words.The user drew on the computer monitor screen with the recently invented light pen, which relayed information on its position by computing at what time the light from the scanning cathode-ray tube screen is detected.
Thingmaker, also called Creepy Crawlers, is an activity toy made by Mattel, beginning in 1964. The toy consists of a series of die-cast metal moulds resembling various bug-like creatures , into which is poured a liquid chemical substance called "Plasti-Goop", which comes in assorted colours.
Dark fantasy, also called fantasy horror, is a subgenre of fantasy literary, artistic, and cinematic works that incorporates disturbing and frightening themes. The term is ambiguously used to describe stories that combine horror elements with one or other of the standard formulas of fantasy.
An image of the Melissa computer virus created by Ukrainian artist Stepan Ryabchenko in 2011. Irrational Geometrics' digital art installation, 2008 by Pascal Dombis Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process.
Poster for the film The Cabinet of Dr. Caligari (1920), one of the first art horror films. Art horror or arthouse horror (sometimes called elevated horror) [1] [2] [3] is a sub-genre of both horror films and art-films.
Analog horror could be regarded as a form or descendant of creepypasta legends. [18] Many creepypastas anticipated analog horror's themes and presentation: Ben Drowned and NES Godzilla Creepypasta, among others, featured manipulated or contrived footage of "haunted" media, and Candle Cove, a creepypasta from 2009, focused on a mysterious television broadcast.
The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object.
Basic principle of a jump-scare in its early form as a jack-in-the-box.Illustration of the Harper's Weekly magazine from 1863. A jump scare (also written jump-scare and jumpscare) is a scaring technique used in media, particularly in films such as horror films and video games such as horror games, intended to scare the viewer by surprising them with a creepy face, usually co-occurring with a ...