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Squigglevision is a method of computer animation in which the outlines of shapes are made to wiggle and undulate, emulating the effect of sketchily hand-drawn animation. Tom Snyder of Tom Snyder Productions invented the technique, which his animation studio Soup2Nuts subsequently used in Dr. Katz, Professional Therapist in 1995, and in Dick and Paula Celebrity Special, the first season of Home ...
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .
The 45th animated film from Walt Disney Feature Animation and the last Disney hand-drawn animated film for five years, until 2009's The Princess and the Frog. Tamala 2010: A Punk Cat in Space: April 2, 2004: Anime: Kinétique: Vitagraph Films: 92 — $3,386: The first animated film from Vitagraph Films. Shrek 2: May 8, 2004 (Westwood Village ...
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry.
The images may also function as animation frames in an animated GIF file, but again these need not fill the entire logical screen. GIF files start with a fixed-length header ("GIF87a" or "GIF89a") giving the version, followed by a fixed-length Logical Screen Descriptor giving the pixel dimensions and other characteristics of the logical screen.
An animation with scratched figures and hand-painted sections. Drawn-on-film animation, also known as direct animation or animation without camera, is an animation technique where footage is produced by creating the images directly on film stock, as opposed to any other form of animation where the images or objects are photographed frame by frame with an animation camera.
Between 1895 and 1920, during the rise of the cinematic industry, several different animation techniques were developed or re-invented, including stop-motion with objects, puppets, clay or cutouts, and drawn or painted animation. Hand-drawn animation, which mostly consisted of a succession of still images painted on cels, was the dominant ...
However, in general, the term computer animation refers to dynamic images that do not allow user interaction, and the term virtual world is used for the interactive animated environments. Computer animation is essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations.