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The IEEE Conference on Computer Communications (INFOCOM) addresses key topics and issues related to computer communications, with emphasis on traffic management and protocols for both wired and wireless networks. [1] The first INFOCOM conference took place in the United States in Las Vegas, Nevada, in 1982.
Headquarters (2024) Audio visual and Integrated Experience Association (AVIXA) is a non-profit organization for audiovisual companies and related professionals headquartered in Fairfax, Virginia.
Infocom had sunk much of the money from games sales into Cornerstone; this, in addition to a slump in computer game sales, left the company in a very precarious financial position. By the time Infocom removed the copy-protection and reduced the price to less than $100, it was too late, and the market had moved on to other database solutions.
Quarterstaff: The Tomb of Setmoth is an interactive fiction role-playing video game developed by Scott Schmitz and Ken Updike and released by Infocom for Macintosh in 1988. The game features a text parser, graphics, a dynamically updated map, and a graphical interface that incorporates Mac OS hierarchical menus.
The term Infocommunications, or in short form, Infocom(s) or Infocomm(s) first emerged in the beginning of eighties at scientific conferences and then was gradually adopted in the 1990s by the players of telecommunications sector, including manufacturers, service providers, regulatory authorities and international organizations to clearly express their participation in the convergence process ...
A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."
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The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform.