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Outlaw is a 1978 video game developed at Atari by David Crane.The game has a Western-setting, where one or two players either aim at targets or fellow gunsfighters to reach 10 points in a set time.
Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a ...
It is also largely credited as the first shooter game with a sniper zoom, as well as one of the first to feature a gun reloading mechanic. LucasArts' INSANE animation engine was used to render computer graphics animation sequences. These have special filters to look hand-drawn, and play between each mission and set up the action in the next area.
Six Shooter is a 2004 short film written and directed by Martin McDonagh and starring Brendan Gleeson and Rúaidhrí Conroy. It earned several awards, including the Oscar for Best Live Action Short Film at the 78th Academy Awards .
Video games in which the player has a full six degrees of freedom (6DOF) over the vehicle (or other element) being controlled. Note that not all video games in Category:Space combat simulators exhibit 6DOF. For example, Freespace allows full 3DOF rotations and longitudinal control, yet it does not give vertical or horizontal strafing control ...
Tom Clancy's Rainbow Six is a 1998 tactical shooter video game developed and published by Red Storm Entertainment for Microsoft Windows, with later ports for the Nintendo 64, PlayStation, Mac OS, Game Boy Color, and Dreamcast.
The company was founded as Arsys Software by former Technosoft staff members Osamu Nagano and Kotori Yoshimura on 11 November 1985. [1] They were primarily involved in PC game development, having previously created the original Thunder Force (a 1983 free-scrolling shooter game) [4] and Plazma Line (a 1984 space racing game considered the first computer game with 3D polygon graphics) [5] at ...
First-person perspectives are used in various different genres, including several distinct sub-genres of shooter games. Shooting gallery games, which evolved from early-21st-century electro-mechanical games and in turn late-20th-century carnival games, typically employ a first-person perspective where players aim at moving targets on a stationary screen.