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It is a widespread concern that violent video games promote aggression, reduce pro-social behaviour, increase impulsivity and interfere with cognition as well as mood in its players.
The researchers found that certain situations increased exposure to violent video games — such as locating game consoles and computers in children's bedrooms, and allowing older siblings to share games with younger ones.
A 2018 meta-analysis found that there is a small increase in real-world physical aggression among adolescents and pre-teens who play violent video games. Led by Jay Hull, a social psychologist at Dartmouth College, the study team pooled data from 24 previous studies in an attempt to avoid some of the problems that have made the question of a ...
Over 200 academics have signed an open letter criticising controversial new research suggesting a link between violent video games and aggression.
Similar to the effects on behavior, research has shown that violent video game consumption is related to increased aggressive cognition and affect and decreased prosocial cognition and affect (with the opposite effects of prosocial video games).
Based on PBT, violent video games serve as a virtual external environment that can influence the production and dissolution of PBs among children and adolescents. Scholars have investigated the effects of violent video games on children and adolescents.
Violent video games are often blamed for making people who play them aggressive or violent. What does the research actually say?
The meta-analysis does tie violent video games to a small increase in physical aggression among adolescents and preteens. Yet debate is by no means over.
Is the same true for those who play violent video games? Early research on the effects of viewing violence on television—especially among children—found a desensitizing effect and the potential for aggression.
These findings and real-world observations ought to figure in the conversation about video games and violence. The point is not to revive a moral panic around video games. The vast majority of the billions of people worldwide who play online games do not engage in mass violence.