Search results
Results from the WOW.Com Content Network
Ehrgeiz was developed by DreamFactory, who previously developed the Tobal fighting games for Square. [4] The game was directed and designed by Virtua Fighter and Tekken designer Seiichi Ishii . The game's characters, both the original ones and those from Final Fantasy VII , were designed by Tetsuya Nomura .
The following is a list of video game characters featured in the Art of Fighting fighting game series developed by SNK. The Art of Fighting series serves as a prequel to the Fatal Fury series, with the three games taking place between 1978 and 1980, over a decade before the events of Fatal Fury: King of Fighters.
Dengeki Bunko: Fighting Climax is a two-dimensional fighting game, in which two players fight against each using both a playable fighter character and an assist character. Fighting uses three main attack buttons: weak, medium, and strong, along with a support button used for summoning a player's assist character.
Series' creator Takashi Nishiyama stated that giving the characters depth was of great importance when making the series. He noted that the first Fatal Fury featured a more polished plot and more fleshed out characters than that of his previous work, the original Street Fighter, which led to the game gaining a strong fanbase.
The Accel World light novel, manga and anime series features a large cast of characters created by Reki Kawahara and illustrated by HIMA. Set in Tokyo in 2046 when devices known as Neuro-Linkers have enabled fully integrated augmented reality, the main character Haruyuki Arita is offered a virtual reality massive multiplayer online (VRMMO) fighting game called Brain Burst by Kuroyukihime, the ...
Battle Arena Toshinden, released as Toh Shin Den [a] [b] [2] in Japan, is a 1995 fighting video game developed by Tamsoft and published by Takara for the PlayStation. [3] It was one of the first fighting games, after Virtua Fighter on arcade and console, to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D."
The game's playstyle is regarded as relatively "old school" in comparison to many other dōjin fighter releases such as Melty Blood, Eternal Fighter Zero, or Big Bang Beat, as many of the systems and conventions in the game are rather similar to several late 1990s fighting games made by companies such as Capcom. The game is slower-paced and ...
Gameplay focuses on hand-to-hand combat with an opponent, with the gameplay system including blocks, throws, escapes, and ground fighting. The series later introduced combos and special moves, with characters also able to stage break arenas. Tekken is noted as being one of the first fighting games at the time to use 3D animation.