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  2. Mock object - Wikipedia

    en.wikipedia.org/wiki/Mock_object

    Mock objects have the same interface as the real objects they mimic, allowing a client object to remain unaware of whether it is using a real object or a mock object. Many available mock object frameworks allow the programmer to specify which methods will be invoked on a mock object, in what order, what parameters will be passed to them, and what values will be returned.

  3. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    Software testing is the act of checking whether software satisfies expectations. Software testing can provide objective, independent information about the quality of software and the risk of its failure to a user or sponsor.

  4. Software categories - Wikipedia

    en.wikipedia.org/wiki/Software_categories

    System software is a generic term referring to the computer programs used to start and run computer systems including diverse application software and networks. Computer programming tools , such as compilers and linkers , are used to translate and combine computer program source code and libraries into executables , which are programs that fall ...

  5. Application software - Wikipedia

    en.wikipedia.org/wiki/Application_software

    Application software is any computer program that is intended for end-user use – not operating, administering or programming the computer. An application (app, ...

  6. SQALE - Wikipedia

    en.wikipedia.org/wiki/SQALE

    SQALE (Software Quality Assessment based on Lifecycle Expectations) is a method to support the evaluation of a software application source code.It is a generic method, independent of the language and source code analysis tools, licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported license. [1]

  7. Principle of least astonishment - Wikipedia

    en.wikipedia.org/wiki/Principle_of_least...

    A textbook formulation is: "People are part of the system. The design should match the user's experience, expectations, and mental models." [13]The principle aims to leverage the existing knowledge of users to minimize the learning curve, for instance by designing interfaces that borrow heavily from "functionally similar or analogous programs with which your users are likely to be familiar". [2]

  8. Category:Category-Class software pages - Wikipedia

    en.wikipedia.org/wiki/Category:Category-Class...

    This category contains articles that are supported by Wikipedia:WikiProject Software. Articles are automatically added to this category based on parameters in the {{ WikiProject Computing }} template.

  9. Requirements analysis - Wikipedia

    en.wikipedia.org/wiki/Requirements_analysis

    Techniques introduced in the 1990s like prototyping, Unified Modeling Language (UML), use cases, and agile software development are also intended as solutions to problems encountered with previous methods. Also, a new class of application simulation or application definition tools has entered the market. These tools are designed to bridge the ...