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  2. How do I link my Xbox account to my Bethesda.net account for...

    help.bethesda.net/app/answers/detail/a_id/34396

    Skyrim / Fallout 4. To link your Xbox account to your Bethesda.net, open your Skyrim or Fallout 4 game and select Mods from the main menu. From there, you will be prompted to log into your Bethesda.net account. Once complete, your Bethesda.net account will be linked to your Xbox account and you will be able to add and remove mods from your in ...

  3. How do I install Creations/Mods for The Elder ... - Bethesda...

    help.bethesda.net/app/answers/detail/a_id/36360

    How do I install Creations/Mods for The Elder Scrolls V: Skyrim Special Edition? The Elder Scrolls V: Skyrim Special Edition is the only version of Skyrim that features an in-game menu to access Creations.

  4. How do I manually remove Creations/Mods from The ... - Bethesda...

    help.bethesda.net/app/answers/detail/a_id/36501

    Note: If the game has been recently updated, Creations/mods may not work properly until they are updated by the Creator. This can cause unforeseen issues, for example, black screens, c How do I manually remove Creations/Mods from The Elder Scrolls V: Skyrim Special Edition on PC?

  5. Bethesda gives paid Skyrim mods another try with new Creations...

    www.reddit.com/r/ElderScrolls/comments/18bjy57/bethesda_gives_paid_skyrim_mods...

    That's going away with the new model, which incidentally, isn't Creation Club. Creation Club being canon was because Bethesda was commissioning modders to make content for it. With Verified Creators, its the modders approaching Bethesda asking to sell their mods. From the FAQ: Verified Creators also have fewer requirements for releases:

  6. Porting Rules - Mods - Skyrim and Fallout 4 - Bethesda Support

    help.bethesda.net/.../a_id/55219/~/porting-rules---mods---skyrim-and-fallout-4

    When porting a mod, it is now explicitly required to include evidence that permission was received. If the mod has open permissions, all you need to do is link to them. If the mod has closed permissions, the preference is public acknowledgement from the original author that they authorized the port, either in the description or comments of the mod.

  7. "Couldn't connect to the Bethesda.net servers" : r/skyrim -...

    www.reddit.com/r/skyrim/comments/qsmw5u/couldnt_connect_to_the_bethesdanet_servers

    A subreddit about the massively popular videogame The Elder Scrolls V: Skyrim, by Bethesda studios. "Couldn't connect to the Bethesda.net servers". That is with a fresh install with only the Anniversary Edition DLC & 0 mods. The game was purchased, & is being played, through Steam. The problem also extends itself to the mods department instead ...

  8. How do I upload and share my Elder Scrolls V: Skyrim ... -...

    help.bethesda.net/app/answers/detail/a_id/36342

    To upload and share an Elder Scrolls V: Skyrim Special Edition mod to Bethesda.net, follow the process below: Open the Creation Kit. Click File and select Login to Bethesda.net. Log in using your Bethesda.net account information. Click File again and select Upload Plugin and Archives to Bethesda.net. Select Create New Mod and enter the title ...

  9. Mods - Skyrim and Fallout 4 - Bethesda Support

    help.bethesda.net/app/answers/detail/a_id/55221

    Crowd Funding/Monetization - Mods - Skyrim and Fallout 4. We have received queries related to the ability to receive funding for mod projects, including crowd sourced sites like KickStarter and Patreon. Per the language defined in our EULA for the Creation Kit, this practice is not allowed. In section 1 of the EULA, the following details are ...

  10. Bethesda.net Modding Guidelines - Mods/Creations

    help.bethesda.net/app/answers/detail/a_id/51731

    This includes using assets from other Bethesda games. Do not create mods that allow users to circumvent the need to purchase add-on content. Do not upload mods featuring violent acts towards children. Do not upload mods that feature real world religious/political content. Content specific to game content is admissible.

  11. Good mods for Bethesda.net? Special edition : r/skyrimmods -...

    www.reddit.com/r/skyrimmods/comments/gjc295/good_mods_for_bethesdanet_special...

    Nexus is better but its still just as clunky as it was back in 2011. If you don't have the time/patience then the built in mod loader is truly good enough. Bethesda Net will allow you to: change mod order very easily and conveniently. add and delete mods without even having to reset the game. search for and add mods effortlessly.