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  2. Cohort analysis - Wikipedia

    en.wikipedia.org/wiki/Cohort_analysis

    An example of cohort analysis of gamers on a certain platform: Expert gamers, cohort 1, will care more about advanced features and lag time compared to new sign-ups, cohort 2. With these two cohorts determined, and the analysis run, the gaming company would be presented with a visual representation of the data specific to the two cohorts.

  3. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  4. Software studies - Wikipedia

    en.wikipedia.org/wiki/Software_studies

    Software studies is an emerging interdisciplinary research field, which studies software systems and their social and cultural effects. The implementation and use of software has been studied in recent fields such as cyberculture, Internet studies, new media studies, and digital culture, yet prior to software studies, software was rarely ever addressed as a distinct object of study.

  5. Research software engineering - Wikipedia

    en.wikipedia.org/wiki/Research_software_engineering

    Research software engineering is the use of software engineering practices, methods and techniques for research software, i.e. software that was made for and is mainly used within research projects. The term was proposed in a research paper in 2010 in response to an empirical survey on tools used for software development in research projects. [ 1 ]

  6. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  7. Harvard Laboratory for Computer Graphics and Spatial Analysis

    en.wikipedia.org/wiki/Harvard_Laboratory_for...

    To design and develop computer software for the analysis and graphic display of spatial data. To distribute the resulting software to governmental agencies, educational organizations and interested professionals. To conduct research concerning the definition and analysis of spatial structure and process." [8]

  8. Computing education - Wikipedia

    en.wikipedia.org/wiki/Computing_education

    Computer science education research emerged as a field of study in the 1970s, when researchers began to explore the effectiveness of different approaches to teaching computer programming. Since then, the field has grown to encompass a wide range of topics related to computer science education, including curriculum design, assessment, pedagogy ...

  9. Computer-assisted qualitative data analysis software - Wikipedia

    en.wikipedia.org/wiki/Computer-assisted...

    Such software helps to organize, manage and analyse information. [21] The advantages of using this software include saving time, managing huge amounts of qualitative data, having increased flexibility, having improved validity and auditability of qualitative research, and being freed from manual and clerical tasks.

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