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A narrative designer, or interactive narrative designer, is a role in contemporary video game development, the focus of which is to design the narrative elements of a game based on how players interact with its story, which differentiates it from video game writing.
Tom Jubert (born 1985) is a British video game writer and narrative designer. [1] He is best known for his work on many high-profile games, including Subnautica, FTL: Faster than Light, The Talos Principle, and The Swapper. [2] Although he has worked on AAA games, most of his work has been on smaller indie titles. [3]
A game designer is a person who designs gameplay, conceiving and designing the rules and structure of a game. [24] [25] [26] Many designers start their career in testing departments, other roles in game development or in classroom conditions, [27] where mistakes by others can be seen first-hand.
Chris Avellone is an American video game designer and comic book writer.He worked for Interplay and Obsidian Entertainment before becoming a freelance designer and writer. He is best known for his work on role-playing video games such as Planescape: Torment, Star Wars Knights of the Old Republic II: The Sith Lords and the Fallout series.
David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.. He worked for Edmonton, Alberta-located game developer BioWare from 1999 [1] to 2016, [2] before leaving to join another Edmonton-based studio, Beamdog, as their Creative Director.
Evan Narcisse is an American comic book writer, journalist, and video game narrative designer.Narcisse began his working career as a journalist who has reported on video games for several media outlets, such as The Atlantic, The New York Times, Time, Kotaku, io9, and Polygon.
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