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Reading Blaster: Ages 4–6; KidWorks Deluxe; Math Blaster: Ages 4–6; Blaster Learning System 3R's: Ages 6–9 Reading Blaster: Ages 6–9; Writing Blaster: Ages 6–9; Math Blaster: Ages 6–9; Blaster Learning System 3R's: Ages 9–12 Reading Blaster: Ages 9–12; Multimedia Workshop; Math Blaster: Ages 9–12; 2005: Math Blaster Game Pack ...
Kidoodle.TV is owned and operated by A Parent Media Co. Inc., a company based in Calgary, Canada. [1] [7] Kidoodle.TV was started by Mike Lowe and Neil Gruninger.Lowe identified a gap for online, user-generated videos providing age-appropriate content for children up to the age of 12 years, and co-founded the platform in 2012 with Gruninger.
Jonah and the Whale (1621) by Pieter Lastman Jonah Preaching to the Ninevites (1866) by Gustave Doré, in La Grande Bible de Tours. Jonah is the central character in the Book of Jonah, in which God commands him to go to the city of Nineveh to prophesy against it "for their great wickedness is come up before me," [10] but Jonah instead attempts to flee from "the presence of the Lord" by going ...
BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and technology ...
Frameworks for digital literacy began to include goals and objectives such as becoming a socially responsible member of their community by spreading awareness and helping others find digital solutions at home, work, or on a national platform. [12] Digital literacy may also include the production of multimodal texts. [14]
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
The program is designed to help strengthen the reading and critical thinking skills of children grades three to five. [ 2 ] Midnight Rescue is a side-scrolling adventure game whose objective is to prevent a school from disappearing by midnight by deducing Morty Maxwell's hiding place.
Here we categorize middle childhood as ages 9 to 14. By this stage in a child's normal development, vision is sharp and learning processes are well underway. Most studies that have focused their efforts on visual learning have found that visual learning styles as opposed to traditional learning styles greatly improve the totality of a student's ...
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