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  2. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    Most headsets are reliant on a personal computer to operate. Some "standalone" headsets are based on a mobile operating system and smartphone-like hardware, allowing VR apps to run directly on the device, while also allowing VR applications to be streamed from a PC over a USB or Wi-Fi connection.

  3. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also capable of running in "desktop mode" without a VR headset, which is controlled using either a mouse and keyboard, gamepad, or touchscreen device. Some limitations exist in desktop mode, such as the inability to freely move an avatar's limbs, [6] or perform interactions that require more than one hand.

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    This can also happen if the VR system does not have a high enough frame rate, or if there is a lag between the body's movement and the onscreen visual reaction to it. [170] Because approximately 25–40% of people experience some kind of VR sickness when using VR machines, companies are actively looking for ways to reduce VR sickness. [171]

  5. Reality Labs - Wikipedia

    en.wikipedia.org/wiki/Reality_Labs

    The initial Oculus headsets, produced under the "Oculus Rift" brand, are traditional VR headsets that require a PC to operate. [ 37 ] [ 28 ] In February 2019, Facebook first released Oculus Quest —a standalone headset which contains integrated mobile computing hardware and does not require a PC to operate, but can optionally be used with ...

  6. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [1] Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR ...

  7. PlayStation VR - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR

    Compared to other headsets that require high-end computers, the PlayStation VR only required a PS4. Most criticism was aimed at the system's performance, noting the PS4 offers less compute power than the high-end PCs required to run "PCVR" games, even though it offers "near to PC-quality performance". [45]

  8. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    The first-generation Vive was announced in 2015, as part of a collaboration with video game studio and distributor Valve Corporation, and implementing its VR software and hardware platform SteamVR; the first-generation consumer model was released in April 2016. It has since been succeeded by newer models with upgraded specifications.

  9. Batman: Arkham VR - Wikipedia

    en.wikipedia.org/wiki/Batman:_Arkham_VR

    Batman: Arkham VR is a virtual reality adventure video game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment for PlayStation 4 and Windows. Based on the DC Comics superhero Batman , it is part of the Batman: Arkham series and the first installment to use virtual reality headsets, allowing players to ...

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