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Briarwood Castle was written by Jeff R. Leason and Thomas R. Cook, with a cover by Robert Gould, and illustrations by Jerry O'Malley, and was published by Mayfair Games in 1989 as a boxed set with a 40-page booklet and a 24-page booklet, and two maps. [2]
The main gate of the palace is located in the western wall, measuring 3.6 m (12 ft) high and 2.65 m (8 ft 8 in) wide. It is 10 cm (3.9 in) thick and is made of palmwood . There is an opening on the center of the door, called al-Khokha , which is just big enough for one person to pass at a time, and is a defensive feature designed to allow ...
See Restormel plan below. Unusually Lewes and Lincoln castles both feature two separate mottes which may have had shell keeps upon both of them. The reason for this is unclear but given that Lincoln Castle is adjacent to the cathedral, one shell keep may have been for the castellan (castle holder) and the other for the bishop.
The Château de Montbrun is a castle in the commune of Dournazac in the Haute-Vienne département of France. The castle was built in the 12th and 15th centuries, and was restored in the late 19th century. [1] The castle stands within a deep valley. Built in the 12th century, its function was to defend the borders of the Duchy of Aquitaine.
The Castle Guide is a rules supplement intended for the 2nd edition Dungeon Master's Guide which covers life in feudal lands, and how to build, run, siege, and defend castles. [1] Reviewer Keith H. Eisenbeis stated that it "contains all types of useful and needed information about almost every aspect of castle existence from construction to ...
Chapter 2: Castle and Dungeon - This chapter contains more background history for the ruins and has a detailed overview map to all the dungeons below the ruins and the structures on the surface level. The adventure leaves many levels of the dungeon unmapped, creating gaps in the main storyline that the Dungeon Master can fill in with their own ...
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The rules of Castle Risk differ from original Risk in several respects. [2] Each empire has a capital city (of the player's choosing) and once the capital is lost that player is out of the game. In addition, reinforcements are granted at the end of a turn instead of at the beginning (except in the case of the Reinforcements card).