Search results
Results from the WOW.Com Content Network
Displacement is the shift in location when an object in motion changes from one position to another. [2] For motion over a given interval of time, the displacement divided by the length of the time interval defines the average velocity (a vector), whose magnitude is the average speed (a scalar quantity).
Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
Particle displacement, a measurement of distance of the movement of a particle in a medium as it transmits a wave (represented in mathematics by the lower-case Greek letter ξ) Displacement field (mechanics) , an assignment of displacement vectors for all points in a body that is displaced from one state to another
Contravariant vectors have units of distance (such as a displacement) or distance times some other unit (such as velocity or acceleration) and transform in the opposite way as the coordinate system. For example, in changing units from meters to millimeters the coordinate units get smaller, but the numbers in a vector become larger: 1 m becomes ...
The vector of coordinates forms the coordinate vector or n-tuple (x 1, x 2, …, x n). Each coordinate x i may be parameterized a number of parameters t. One parameter x i (t) would describe a curved 1D path, two parameters x i (t 1, t 2) describes a curved 2D surface, three x i (t 1, t 2, t 3) describes a curved 3D volume of space, and so on.
A metric or distance function is a function d which takes pairs of points or objects to real numbers and satisfies the following rules: The distance between an object and itself is always zero. The distance between distinct objects is always positive. Distance is symmetric: the distance from x to y is always the same as the distance from y to x.
Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)
The formula for the acceleration A P can now be obtained as: = ˙ + + (), or = / + / +, where α is the angular acceleration vector obtained from the derivative of the angular velocity vector; / =, is the relative position vector (the position of P relative to the origin O of the moving frame M); and = ¨ is the acceleration of the origin of ...