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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Splash A/A Target destroyed, or A/S weapons impact. Split An informative call that a flight member is leaving formation to engage a threat; visual may not be maintained. Spoofing Informative call that voice deception is being employed. Spot Acquisition of laser designation. Squawk (number/code) Operate IFF as indicated or IFF is operating as ...
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