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  2. C Sharp 2.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_2.0

    As a precursor to the lambda functions introduced in C# 3.0, C#2.0 added anonymous delegates. These provide closure-like functionality to C#. [3] Code inside the body of an anonymous delegate has full read/write access to local variables, method parameters, and class members in scope of the delegate, excepting out and ref parameters.

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    This is a feature of C# 9.0. Similar to in scripting languages, top-level statements removes the ceremony of having to declare the Program class with a Main method. Instead, statements can be written directly in one specific file, and that file will be the entry point of the program. Code in other files will still have to be defined in classes.

  4. List of platform-independent GUI libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_platform...

    This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code.

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    When implementing multiple interfaces that contain a method with the same name and taking parameters of the same type in the same order (i.e. the same signature), similar to Java, C# allows both a single method to cover all interfaces and if necessary specific methods for each interface.

  6. Teechart - Wikipedia

    en.wikipedia.org/wiki/Teechart

    The TeeChart Charting Library offers charts, maps and gauges [6] in versions for Delphi VCL/FMX, ActiveX, C# for Microsoft Visual Studio .NET, Java and PHP. Full source code has always been available for all versions except the ActiveX version. TeeChart's user interface is translated into 38 languages. [7]

  7. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    The marker interface pattern is a design pattern in computer science, used with languages that provide run-time type information about objects. It provides a means to associate metadata with a class where the language does not have explicit support for such metadata.

  8. Forget salty, sweet, and umami—2025 is the year of sour. More specifically, sour cherries are about to have a moment, according to market research firm Mintel's 2025 Global Food and Drinks ...

  9. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    This adapter pattern uses multiple polymorphic interfaces implementing or inheriting both the interface that is expected and the interface that is pre-existing. It is typical for the expected interface to be created as a pure interface class, especially in languages such as Java (before JDK 1.8) that do not support multiple inheritance of classes.