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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Its visuals draw from both miniature wargaming and board gaming. Terrain hex maps are 3D or 2D with various scales and sizes. It follows the basic platform for the Battleground series, involving individual infantry and cavalry regiments, artillery batteries, and commanders. All are rated for strength, firepower, weaponry, morale, and movement.
Demonlord, designed by Arnold Hendrick, is a game of conquest in which one player plays as the Demon Empire, and the other opposes them as the Alliance of Hosar. [1] The game components of the boxed set are: [2] a 12" x 14" hex map printed on heavy cardstock; 154 counters; a 24-page rulebook; Each turn is composed of five phases: Unit Movement ...
Prestige is the currency of the game. Prestige is gained by destroying enemy units and lost when a player buys or upgrades his units. Prestige is also available at the start of a new scenario before any combat begins. Whereas the first Panzer General targeted DOS, Pacific General was made for Windows.
Hex game may refer to: Hex, a strategy board game played on a hexagonal grid; Hex, a turn-based strategy game for Atari ST and Amiga; Hex: Shards of Fate, a massively multiplayer online trading card game; Hex-based game or hex map, a game board design commonly used in wargames
Battleground 5: Antietam is a turn-based computer wargame developed by TalonSoft in 1996, the fifth issue in the popular Battleground series. It simulated combat at the 1862 Battle of Antietam and the earlier Battle of South Mountain during the American Civil War's Maryland Campaign, using both a video version of miniature wargaming and board gaming.
Lewis Pulsipher reviewed Hexagonal and Grid Mapping System in The Space Gamer No. 50. [1] Pulsipher commented that "This is an impressive product. If you want to hex-map large areas of a role-playing world, I know of no better aid." [1]
1914 is a two-player corps-level simulation of the first few weeks of World War I on the Western Front.With a 22" x 28" mounted hex grid game map, almost 400 double-sided die-cut counters, a mobilization chart pad for secret deployment, and various charts and instructions including a Battle Manual, the game was considered highly complex.